![]() ![]() (Daytona USA and Virtua Racing Deluxe don't count.)īut, you know, we should probably back up a bit and explain what Monkey Ball actually is. When SEGA chucks the word "Deluxe" on the end, it does so deservingly. Better yet the mini-games that reappeared in Super Monkey Ball 2 - some of which met with a disdainful response from critics at the time - can be played as they were in either game. Super Monkey Ball Deluxe has 300 of the tilt-maze stages to navigate - a figure that comprises the entirety of both Super Monkey Ball games (114 from game one, 140 from the sequel) and 46 new stages - as well as all the mini-games from both titles. Otherwise, the news for PS2 and Xbox fans - particularly those who've spent the past few years quietly masking their envy of one of the Cube's most celebrated exclusives by sneering and pretending to like Fuzion Frenzy - is generally very good. Which is something we'll talk about when it comes time to review. We didn't have any obvious difficulty transferring our monkey-rolling skills to the Xbox analogue stick, and our only real concern about the PS2 version - which wasn't available for us to try out - is that the analogue stick may slip out from under our thumb a bit too easily. ![]() ![]() Mechanically it's pretty much intact, too. In terms of aesthetic changes between Super Monkey Balls 1 and 2 on the GameCube and the bigger, longer and curiously cheaper PS2 and Xbox compilation, Super Monkey Ball Deluxe, the absence of the word "Dole" from bananas and stage designs is seemingly the only major change. Sorry - Dole is no longer on the bananas. ![]()
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